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The divide fallout new vegas
The divide fallout new vegas









the divide fallout new vegas

There are also a few scripted encounters and setpieces, and players who aren't at the top of their game should be wary of being chewed up and spit out long before reaching the end-in fact, if it's too tough, players can leave and come back. The environmental visuals were nothing less than stunning.Īnother way that Lonesome Road differs from the main game is that the enemies are significantly tougher and come in greater numbers, so emphasis on combat is quite heavy. Climbing up piles of rubble into tilted skyscrapers and walking along the top of elevated freeways that could collapse at any moment was quite dramatic and delivered a more acute sense of loss and ruin than was found in the re-built, re-populated expanses of New Vegas proper.

the divide fallout new vegas

Although I wouldn't want to see this approach applied in large doses, it's a perfect fit here.īy prescribing the path that the player will take from the beginning of the Divide to the end, the developers were freed up to craft the kind of large-scale architecture and devastated wreckage that really hasn't been seen in the game before. In an effort to provide a showstopping conclusion to New Vegas, Obsidian decided to take the free-roaming reins away from the player so that the experience could be more intentionally focused and guided. There are still opportunities to explore, but they're drastically reduced compared to the wide-open spaces everywhere else. In contrast to the majority of New Vegas, the areas in Lonesome Road are quite focused and linear. In fact, it takes the idea and runs with it all the way to a fantastic, action-packed finish line. Honest Hearts and Old World Blues retreated from that boldness and suffered for it, but I'm happy to say that Lonesome Road gets back to the idea of offering something different. Despite a few rough edges, Dead Money delivered that in spades. I like to see new ideas and fresh challenges. Rather than "more of the same," I like to see chances taken and formulas changed up. When I play expansions such as the ones offered for New Vegas, the thing I want most is something that wasn't available in the main game. It's a mystery whether this encounter will be friendly or hostile, but the meeting will impact the surviving world. The goal is to track down and meet up with another Courier named Ulysses, an enigmatic man who's been hinted at in all three of the previous expansions.

the divide fallout new vegas

The mission begins with the Courier traveling to the Divide a blasted landscape littered with dormant nuclear warheads and some of the toughest enemies in the game. Lonesome Road is the fourth and final add-on to Fallout: New Vegas. WTF The creatures in Courier's Mile can survive a direct nuke hit? LOW The difficulty level is significantly increased. HIGH The beautifully blasted, teetering architectural remnants.











The divide fallout new vegas